1) Chance for an allergic reaction on a player with a peanut allergy, reducing stats (-10% on a regular reaction, ~ -99% on a superallergic reaction) 2) Shells a player, given the right conditions.
Feedback
A chance of player swaps between teams.
Can swap players of the same position (Lineup or Rotation) between Teams playing under this weather.
Reverb
A chance of roster shuffles.
Can either randomize your Lineup or Rotation order, OR moves "several players" between positions, potentially leading to Batters stuck as pitchers or vice versa.
Night
Deep dark.
Can swap an active Player with a player from that team's Shadows Roster, greatly buffing the latter player "clocking in" onto the active Roster.
Flooding
An Accident.
Sweeps runners off Bases or even to a place called "Elsewhere...", rendering them incapable of playing until returning from there.
Snow
WINTER STORM WARNING
Freezes players, taking them out of play for the rest of the game. Also has a chance to "modify" players stats, granting them very buffs or debuffs.
Birds infest the field. Shelled players may be pecked free by the birds.
May also interact with a number of Team and Player mods (eg. Bird Seed, Friend of Crows)
Blooddrain
A chance of transfusions between players.
Players may steal stats from one of the 4 Main categories from other Players.
Coffee
Players may get Wired or Tired.
Wired players score 0.5 additional Runs on scoring plays, while Tired Players score 0.5 Runs less.
Coffee 2
Players may get Free Refills.
Players with Free Refill delete one Out from their team's count when batted in (also called "Refilling the In")
Coffee 3s
Pitchers will become Triple Threats.
Pitchers with Triple Threat score 0.3 Unruns for the opposing team whenever they strike out a player when one of these three conditions are fulfilled: a) There are three Balls in the count, b) A runner is on Third Base, c) A total of three Runners are on base. A pitcher has a chance to lose Triple Threat after the third inning of each game they play.
Sun 2
When a team collects 10 Runs, Sun 2 will collect the Runs, and set a Win upon that team.
Adds a Win to the Win total of the Team activating the Effect.
Black Hole
When a Team collects 10 Runs, Black Hole will swallow the Runs and burp at the opposing Team.
Subtracts a Win off the Win total of the Team opposing the one activating the Effect.
Salmon
Salmon have been known to swim Upstream.
Can cause Salmons to "swim upstream", undoing the previous inning and all Runs scored during that time. Also has a chance of repairing a random Item beloning to a player in that game.
Jazz
louie-ooie-la-la-la; shoo-doo-shoo-bee-ooo-bee.
Switches to a random active or stadium-boosted weather at game start.
Note: These Weathers were introduced as a part of the Expansion Era Storyline and are unlikely to reappear in the future.
Icon
Name
In-Game Description
Notes
Glitter
A chance of sparkles.
Chance to give a random player an Item.
Polarity +
Numbers go up.
Has a chance to "flip" and activate Polarity- Weather at any time.
Polarity -
Numbers go down.
All runs scored become Unruns (are multiplied by -1). Has a chance to "flip" and activate Polarity+ Weather at any time.
Sun .1
Each Run scored is worth .1 more per Inning.
Sum Sun
Each successive scoring play in a half inning is worth an additional Run.
Supernova Eclipse
See Solar Eclipse Weather, but can also incinerate Teams.
Black Hole (Black Hole)
Similar to Sun 2 and Blyck Hole Weathers, but "nullifies" either a Rule, a Stadium Mod, an Item or a Team (only known instance being the Philly Pies), effectivly removing them from the Game entirely.